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-
- >To the one known as Garfield,
- >> I actually have a CD32 with SX-1 expansion module and it is
- >> VERY erratic.
-
- >Never had any trouble with mine..
- >Ouch. Sure it was the SX-1 ??
-
- Yes, it was the SX-1. Switching everything (modem, printer,
- hardrive, etc.) over to my brother's SX-1 expansion solved the
- problem. For now, anyway...
-
- You are fortunate that you have not experienced any trouble
- with your SX-1. Generally speaking, the more you have hooked
- up to the SX-1, the more erratic it becomes. Somehow, you seem
- to have "lucked-out"!!
-
-
-
-
- >> ATTENTION PLEASE!!
- I planned on taking the five minutes (which it should have)
- required to add collision-checking between Bubba and the
- Enemies/Enemies' shots.
-
- Apparently, Francois neglected to take the screen offset into
- consideration when performing Sprite to Bob collision-checking
- as Bubba (the only sprite) cannot be hit by any of the bobs!!
-
-
- I know, another famous AMOS bug, right?!
-
-
- Does anyone have any way to get around this so I can use the
- 'SpriteBob Col( )' function?
-
-
- I'm not going to mess around days on this as it should only take
- five minutes.
-
-
- If it there is no "fast-fix", I will make my own collision-detection
- routine.
-
- I'm sure I'll need to drop down to Assembler for this, any problems
- with that Mr. G? I'll store it either in a bank or array (storing the
- code in an array would make for an interesting source haha)...
-
-
- Take care,
-
- Garfield
-
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-
-